Call of Duty: Ghosts

On Call of Duty: Ghosts I was responsible for a number of environment assets from high poly to textured final asset. Additionally I was an environment artist on the multiplayer map Siege. There I was responsible for world building, set dressing, some world materials, a few models, and asset textures.

Ambulance model completed by Nathaniel Jorgenson, textured by Ethan Hiley.

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